Six dice. Push your luck. Don't be a chicken.
Roll all six dice. Set aside at least one scoring die, then decide: bank what you've got, or re-roll the rest for more.
If a roll scores nothing, you bust and lose everything gathered that turn. Your banked score is safe.
| Single 1 | 100 |
| Single 5 | 50 |
| Three 1s | 1,000 |
| Three 2s | 200 |
| Three 3s | 300 |
| Three 4s | 400 |
| Three 5s | 500 |
| Three 6s | 600 |
Nothing else scores — no straights, no three pairs, no four-of-a-kind bonus. A triple must come up in a single roll.
Getting on the board: you must bank 1,000 or more in one turn before any score counts.
Hot dice: if all six dice score, roll all six again and keep adding.
Winning: first past 10,000. Everyone else then gets one last turn to beat it.
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